Kickstarter

I was contacted recently by Grumpy Owl Gamery in regards to their upcoming product launch of The Keep, a new, modular system for transporting (and potentially storage of) board and card games. They’ve got a brand-new Kickstarter campaign that just launched today, so I thought I’d call a little attention to it and give some of my thoughts on what I know about the product so far…

A new campaign just launched a couple of days ago on Kickstarter for Garden Dice, a veggie-themed, family-weight dice-allocation game. It was designed by Doug Bass, a semi-local convention/online friend of mine…

In part 1 of this article, I spent a lot of time exploring the motivations of designers, publishers, and patrons to use Kickstarter. I feel pretty solid about what I said there, and to me, there’s not much in it that I feel is really disputable. In this article, however, I’m going to get a heck of a lot more speculative. And in some cases, I’m practically going to talk outta my butt or simply repeat things I’ve heard elsewhere. But I’m going to do it anyway, because I still think that someone needs to take the time to present these issues and start some more reasonable conversation about them.
So, let’s start with the big one…

I first mentioned Gunship: First Strike a month or so ago, and starting today (last night, actually), you can be a part of making designer Steve Wood’s 20-year-long dream come true by supporting it on Kickstarter!

Kickstarter is a big deal in the boardgame hobby right now. It’s hard to ignore all of the excitement, money, and new games that are pouring into and out of it, even if you really want to. And any time something so new has such a huge impact on any sort of industry, people are going to have opinions and predictions about what it means and where it’s headed…