Just 2 Days Left for the Contest!

Don’t forget that you only have 2 days left to enter my contest for a copy of Last Will!

All you have to do is check out my podcast, join my guild at BoardGameGeek, and give me some sort of feedback either there or here.  I’ll be choosing a winner on Saturday and announcing it in my next podcast, which will (hopefully) air on Monday, so don’t waste any more time!


  1. I’ve listened to all your podcasts and now have joined the guild. Would love to be considered for the Last Will giveaway.

    Thank you for podcasting about Phil duBarry. I met Phil at the grand opening of my FLGS, where he taught me how to play Revolution! and my son won a raffle, wherein we selected the Palace expansion to go with it. Interesting how many pastors are now pursuing game design and finding some success. I hope Phil does well with Courtiers, and kudos to him for designing a variety of games with differing themes and mechanics. He seems to be something of an American counterpart to Vlaada Chvátil in that regard.

    You wanted feedback about your podcast with theme. I don’t think that theme matters to me as much as its execution. Any theme that is produced well can be fine, unless the theme is something utterly repellent. I play all kinds of games, though I lean toward Eurogames. I enjoy abstracts too. The social experience of gaming overwhelms anything that theme brings. So the whole topic is not one that resonates with me much.

    Your “theme as metaphor” ideas don’t tend to matter to me as a gamer. Narrative is OK, but if I want genuine narrative, a pure story game is the best way to get it. Trying to coax any narrative out of your typical Eurogame is usually a pipe dream.

    You mentioned Hive. I think that the quality of pieces and the design of it matters more than the insect theme. If the graphics on the pieces were rockets, aliens, bacteria species, or military symobology, I’m not sure it would make much difference to me. The only thing the theme for Hive has going for it is that it is both familiar and unique. Everyone knows the bugs used and an insect-based theme is relatively unique among games for adults.

    You mentioned Flashpoint: Fire Rescue, Forbidden Island, and Pandemic for theme, but in essence those three games play very similarly despite differing themes. If anything, it proves that the core mechanic of these games is what is most solid. Theme is just icing.

    Themes can drive me away, though. I’m not interested in the zombie-themed games you mentioned. Zombie Fluxx is about all I ever needed in a Zombie game (plus, it’s probably the best Fluxx variant).

    As for Lords of Waterdeep, the game is a solid gateway, and it should get kudos for bringing non-Eurogamers into the Eurogamer fold. Not sure I understand all the ire directed toward it.

    The podcast’s audio quality is good, BTW.

    This fellow Christian gamer wishes you well as you seek to grow as a podcaster and game pundit. My one add would be that my favorite game podcasts have good interactions between the hosts. Being a lone voice is far harder to do well. You do a fine job, and I’m envious of your ability to talk for a while without losing your train of thought or going off on a tangent, but having some guests for interaction would be a boon.

    (Note: had a horrible time posting this due some impossible to decipher Captcha challenges.)

  2. Dana

    I’m in for the contest fo LW.
    Saw the review on Mission Red Planet, is there a review for a Castle of all Seasons, on the site? Can’t decided on switch to buy.

    About the comment, “As for Lords of Waterdeep, the game is a solid gateway, and it should get kudos for bringing non-Eurogamers into the Eurogamer fold. Not sure I understand all the ire directed toward it.”
    LoW is an excellent game, if WotC would just clean up the rules a bit, more examples given in the rule book for the odd ball cards, like playing an agent into an unsold building, this would be a what I would call a WallyMart game. A good game to bump the standard junk games off the WM shelf. The ire against it, the D&D Fanboys want die/dice rolling combat. It is not a D&D game, it is D&D themed and there in lies the rub. The other complaint it is not Euro enough, you know collect a,b,c trade it for z, collect e,f get h, trade h and z get, w, sigh. They complain is the quest just finish when funded and they leave the game (ignoring plot quest). They want that deep, deep, 4-5 hour game. The D&D and Euro fanboys reviews almost stopped me from buying it. Got burned buying Ora et Labora, gee. That game is labor. Everyone who has played LoW has loved it.

  3. Dana

    Oops, got the date off for the contest.

  4. Chris Norwood

    Howdy Dana!

    Sorry you missed the contest, but I appreciate your comments anyway.

    As far as M:RP and Castle for All Seasons goes, I definitely prefer M:RP.  I’ve never reviewed Castle for All Seasons formally, but I did talk about it after playing it a couple of times.  The nature of the role-selection mechanics are pretty much identical, but what you’re actually doing in the two games is completely different.  And overall, I never thought that there was anything wrong with Castle, but more just that the theme and gameplay were never anything special enough to make me want to go back to it over and over again.    

    And Lords of Waterdeep may not quite be a Wal-Mart game, but it’s definitely right there in Barnes & Noble, which is probably the better place for it in my mind.  You’re right though, that it sort of rides a line that can make die-hard eurogamers mad for one reason and some roleplayers/Ameritrashers mad for an opposite reason, but for most of us that live somewhere in-between, it’s a great middle ground game with a lot of appeal to a ton of people. 

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