Exploring Games, Episode 2 – The Uncertainty of Philip duBarry


  • Run Time 1:16:48
  • Artist Exploring Games Podcast
  • Album Exploring Games Podcast
  • File Name Exploring-Games-Episode-2.mp3
  • File Size 70.32 MB
  • File Type MP3
  • Mime Type audio/mpeg
Audio Info

It’s a little later than I wanted, but here’s the second episode of…
Exploring Games Logo
In this episode, I start off with a little rundown of what I’ve been playing recently, then get into two game reviews for Revolution! and Kingdom of Solomon, both designed by Philip duBarry, and then I finish up with a discussion of uncertainty and its impact on modern boardgames.  Listen, enjoy (hopefully), and feel free to give me feedback either here or via email (gamerchris@bellsouth.net).

RSS Feed: http://gamerchris.com/podcasts-only/rss2.aspx
iTunes: http://itunes.apple.com/us/podcast/exploring-games-gamerchris/id530098574

Games Reviewed:
Kingdom of Solomon (& check out my written review)

Other Games Mentioned:
Walnut Grove
Catacombs (my review)
Carnival (my review)
Go Away Monster (my review)
Kings of Israel (designer’s website)
Giza: The Great Pyramid

Other Links:
Philip duBarry’s website
The State of Games, Episode 26
Ludology, Episode 34


  1. Okay, Chris,

    First, you post episode the same day as ours.

    Second, you started with your podcast at the number one instead of doing a episode zero introduction. As. Is. Customary. So now, we both are are at episode two, even though WE have recorded three episodes so far.

    And then. And then! You talk about randomization as a way to mitigate disparities in skill levels. A topic that is clearly in the wheelhouse of our episode about gaming with kids.

    What is the deal, dude?

    I must say, however, that it was a fine episode. I finished listening to it while doing household chores this morning. It was very good. I enjoyed the analysis of duBarry’s games and especially enjoyed the comparison of two of his games.

    I look forward to your next episode if for no other reason than to keep my eye on you.

    Keep up the good work.

  2. Chris Norwood

    Wow, Jim.  You are one petty little man, aren’t you.  I mean, at least I can understand the rules to Sorry Sliders and know what Curling is.  How exactly could anyone have confience in anything on your show after those two ridiculous errors?

    And having an episode 0?  Really?  That’s both rather presumptuous and sort of silly.  I have a feeling that if you were to poll most podcasts, the actual convention is to start at 1, not at 0.  I mean, The Dice Tower has an episode 0, but it was first recorded after they already had 50 or more episodes under their belt and when they changed hosts.  And you, sir, are no The Dice Tower (yet, anyway).

    So yeah, Mr. Whiney-Man, keep on listening.  Listen and learn…

  3. Chris Norwood

    Oh, and one more thing.  I believe that you posted your episode “2” after I posted mine, which means that you actually posted on the same day as mine, not vice versa.

    However, I suppose that your show on gaming with kids was pretty good after all.  I have to admit that I laughed out loud at Larry Elmo, and that I’ve already added a few games you talked about to my wishlist for my girls.  I’m also pretty jealous that I live in a town with terrible thrift stores that never have any games worth a darn. 

  4. “Petty Little Man!”

    Okay, maybe I resemble that remark, at least in the way that I carry myself, if not in actual physical appearance (let’s be honest, I DON’T resemble it in actual appearance).

    I’ll give you your point about posting on YOUR day, but episode 0 is the new new thing. Keep up with the times, my friend.

    I am glad that you were able to find something of value in our show.

    I’ll keep listening to yours. For now!

  5. Chris Norwood

    Thanks Philip!  I was hoping both to treat them fairly and to do them justice.  Just keep up the great design work!  I’m certainly looking forward to Courtier (and that whole line from AEG, I suppose) and Family Vacation… and whatever else you’ve got up your sleeve.

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