Guest Appearance on Snackbar Games Podcast!
Over the weekend, I was asked to participate in an episode of the Snackbar Games podcast…
Over the weekend, I was asked to participate in an episode of the Snackbar Games podcast…
Just today, Stronghold games and Fantasy Flight Games released this press announcement concerning the disputed rights to republish Merchants of Venus…
Wow, I guess this marks the year being half over. It’s pretty crazy, but at least I feel really good about the picture I have to highlight this week…
Like I mentioned in my podcast last week, my friend Tom doesn’t like my podcast logo. It hurt me deeply…
This week’s picture comes from my first play of Giza: The Great Pyramid at my last game night. It’s a pretty nice looking game anyway, but the focus of this picture is also the neatest mechanic of the game to me…
In this episode, I start off with a little rundown of what I’ve been playing recently, then get into two game reviews for Revolution! and Kingdom of Solomon, both designed by Philip duBarry, and then I finish up with a discussion of uncertainty and its impact on modern boardgames…
I’m a little disappointed with the pictures from last week, but I do like how this “stuff on the table” shot from Last Will turned out…
One sick little girl and some other medical issues in my wife’s family pushed me to be a little extra late to game night this week, but it still wasn’t too terribly long before we managed to get into a game. I still haven’t recovered from the lack of sleep induced by staying out late playing games on Tuesday, mostly because my continual fatigue has been perpetuated by three other nights of having a coughing, flip-floppy 1-year-old sleeping all over my face…
My Picture of the Week this time is from an interesting little abstract game called Puluc, one of the Reliquary Collection from Bibelot Games. It comes in a suede pouch that doubles as the board, and all the pieces are marble stones of six different colors. It’s pretty, even if the gameplay itself is rather simple…
I’ve had an iPod Touch pretty much since they came out, which means that I’ve been able to be right up in there with most of the boardgame conversions to the iOS platform. I don’t have an iPad as of right now, so I can’t get all of them or anything, but I’ve certainly played a goodly number. And as Days of Wonder reported a few months ago, iOS versions of board games can actually help introduce, teach, and improve sales of actual cardboard n’ plastic versions of the game (up to 70%, in fact).
But it’s not always that pretty. And in fact, my experience with a few iOS games has been quite the opposite; where playing the electronic version of the game downright ruined the real thing for me…
Oh, how nice it is to return to game night. While I did try to make the best of missing last week (finishing up my first podcast and all), it was still rough to go almost 2 weeks without playing any real boardgames at all. And then to make it even worse, I was running late due to some family members being in the hospital, so I was even more anxious than normal when I walked into Hypermind, fearing that I would waste even more time waiting for a new game to start…