September 2011

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Alright, here we go again with a 2-fer-1 game night report that spans the last 3 weeks (since I missed a week due to vacation). But before I get into the games we did play, let me whine a little about something we didn’t play. Most namely, the abject failure that was our Game of the Month! for September, Troyes…

Take the Cake is about finding the right sprinkles to complete cupcakes. Gamewright was kind enough to send me a review copy of this little gem, and I’ve had a lot of fun playing it so far with my wife and 3-year-old daughter…

With having 2 little girls in my household, I plan on reviewing several children’s games over the next many years. Up to this point, I’ve been basically using the standard 10-point BGG scale to review them, but have been soing so with a sensitivity to playing them with children. The more kid’s games I play, though, the less relevant I think a scale like that really is…

…do you think I got in at the beach for a week with my wife and two little girls?
Abso-freaking-lutely none at all. And clearly, I got in just about as much writing…

Over a month ago now (on July 23), my good buddy Tom had several of us over to his house with the specific intention of playing a few of the newer “indie”/storygame RPG’s. There was an aggressive schedule planned with 3 time slots for games and sign-ups and all, but in the end, people were late and games ran long, and it didn’t turn out quite like we had hoped. But I did get in at least one really great session, as well as some filler boardgames as well…

Unlike many game groups that I hear about, our attendance is always highest in the summer. So now that school is back in session, our numbers have dropped pretty significantly. But you know what, the cool thing about boardgames is that they work whether you have 31 other friends with you or just 1.
And last week, things worked out pretty well for me to get to Hypermind incredibly early (for me, anyway), but instead of fitting in lots of games through the evening, I ended up playing a few lengthy games instead…

This is the second article in my series following the design of what will hopefully be my first game.  As I mentioned in the first post, the game is called Acute Care and is a cooperative game about nurses managing a busy acute care unit in a hospital.  This time around, I’m going to lay out some of my ideas about how the game might actually play and what sorts of mechanics it might include…

Time really flies by sometimes. Heck, who am I kidding? I barely blink and another freaking week has slipped away and I’ve barely even sneezed in the direction of my blog. So now I find myself a full week behind in reporting about game night and details are leaking out of my brain faster than all the Small Markets get bought up in a game of Puerto Rico.
Well, rather than drag it out and staying perpetually behind a week or so, I’m just gonna pull off a Glee-style mash-up and stick both last week’s and this week’s report into one super-awesome, “special episode” of GamerChris.com…