Old Favorites in the New Game Room


This past weekend, after we finally got Samantha to bed, Gwen and I decided to break in the new game room with its first real gaming action.  Earlier in the week, our builder gave us the go-ahead to move into it.  And while I had spent some time up there reorganizing my BattleLore collection a few days before, this was the first time that an actual game would be played in the room.

Since we haven’t picked up any new furniture for it yet nor moved in any of our existing stuff, it was pretty bare-bones.  Just a card table with two mismatched chairs, a pile of games, and the two of us.  On the way up, I grabbed Mr. Jack, Dominion, A Castle for all Seasons (which Gwen has never played), and Settlers of Catan.  But the only one that Gwen was interested in at the time was Settlers, so we set up for our favorite 2-player variant. 

To put it simply, I dominated the game.  Gwen didn’t make the best initial placements, and then I had the better of the dice-related luck throughout the game, so I ended up winning 10-5 or something like that.  She didn’t have much fun, and she made the comment that Settlers had lost most of its attraction.  After seeing more of the games that have come out in the last few years, she thinks that Settlers just doesn’t measure up anymore.  In general, I agree with her, so I doubt that it will see much play from us any time in the near future.

Still not interested in any of the other games I had pulled out, I dutifully went back downstairs and grabbed Ticket to Ride.  We then proceeded to play it a couple of times, with Gwen destroying me in the first game, and then me pulling out a narrow victory in the second.  It’s a little strange how TtR doesn’t ever seem to get old for us.  I mean, it’s a really good game, but it’s not exactly the deepest game we play.  But between the randomness of the destination tickets and the elegance of the game itself, it just works for us every time. 
 
So anyway, while we didn’t break any new ground in what we played this weekend, it was probably most fitting that our first experience with the new game room was with the games that got us as a couple into the modern boardgaming hobby.  Hopefully, it will the first of many (many, many) game sessions up there!  



So who won this game? (I was black and Gwen was red.)
Actually, this is the game where she nearly lapped me! (223-132) 



5 Comments

  1. Chris Ingersoll

    After playing Catan: Germany a second time last night I don’t think I could ever stand playing the original version again.

  2. Britt

    After playing Catan: Nuremburg, I agree.

  3. Chris Norwood

    So the loss of the dynamic board doesn’t bother you at all?  What exactly makes those versions better than the original (since I haven’t had the chance to play either one yet)???

  4. Britt

    For Nuremburg, the loss of a dynamic board is outweighed by gameplay changes.
    Players have a greater number of scoring options. More importantly, resources are doled out according to a drawn card, not dice. The draw deck reflects the probability of receiving those resources—unlike the dice, where 11’s could be rolled every turn. The draw deck is reshuffled at certain intervals, replenishing used cards.
    There is also greater player interaction in Nuremburg than the regular game.

    In the base game, Ive either been helped by the dice so much that strategy wasn’t needed or screwed by the dice so much that there was no point in my playing. After those experiences, I much prefer Nuremburg. In fact, I doubt that I will play the base game in the future.

  5. Chris Ingersoll

    Honestly, my favorite part about the Germany rules is that there are no Cities; you can’t gain a ridiculous edge on resources thanks to a couple of fortunate roles.

    There are several other alterations as well: the bank trades 3:1 instead of 4:1; “ports” only exist as one-shot Development cards; starting locations are assigned (and are evenly-distributed); there’s no “two space rule” for Town Halls (they go on specific locations only) — basically a ton of randomness has been smoothed over to keep things even.

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